The Final Quest #13 - 16
The invading human army lands. Now all the elves must pull together to defend the ancestral home of the Wolfriders. Their most potent weapon, the Palace of the High Ones, will not—cannot—be used, even in self-defense. And Cutter, seemingly restored, suddenly realizes he has a new quest: to seek the one being in the world who can right an ancient wrong.
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